So...
Part 1:
Dexterity as evade score, shields modify evade score, helmet rules, armor reduces damage (not to hit probability)...
To hit an opponent
To hit an opponent
roll a d20 (+ any modifiers) equal to or above an opponents evade score.
Dexterity bonus
applies ‘to hit’ (melee and missile)
[Conversion from
descending AC for most monsters: Evade score = 19 – AC]
To avoid being hit by an opponent
Evade score =
Dexterity Score
Small Shield (150cn enc) =
+1 evade vs 1 attack
Large Shield (300cn enc) =
+1 evade vs 2 attacks
Damage
Damage
Strength bonus
applies to damage from melee, thrown weapons, bows (not crossbows) etc
Armor
Class
|
Damage
reduction per die
|
Leather
& padded hood
|
-1
damage per die
|
Chain
& coif/helmet
|
-2
damage per die
|
Platemail
& helmet
|
-3
damage per die
|
Great
Helm
|
Additional
-1 damage, surprised on a 1-3
|
Notes
A successful hit will
always deal a minimum of 1 damage per die.
If head protection is
not worn, armor will not reduce the damage of a 2nd successful
attack that round.
Monster List for Labyrinth Lord demonstrates damage reduction not hard to apply to the majority of monster attacks. e.g. 2d8 damage and leather armor would reduce each d8 by 1 (minimum of 1 damage per die)