tag:blogger.com,1999:blog-58874108743400049792024-03-18T10:47:40.535+00:00The Jovial PriestThe Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.comBlogger186125tag:blogger.com,1999:blog-5887410874340004979.post-13164841269450164852014-01-01T21:57:00.000+00:002014-01-01T22:11:08.685+00:00My FIVE favourite house rules<span style="font-family: Arial, Helvetica, sans-serif;">Two more rules added and then republished to my last 'Three favourite rule' post.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">29th August 2013: "Long time no post. Life, work, other priorities.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">But I am still playing. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Kids D&D using B (Mentzer) and X (Cook) is where I am at.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">But rather than leave my blog site forever up and running with a fairly random last post I would rather leave my favourite 3 house rules on my home page. So here they are.</span><br />
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<span style="line-height: 22px;"><span style="font-family: Arial, Helvetica, sans-serif;"><u>Rule Number 1 </u></span></span><span style="font-family: Arial, Helvetica, sans-serif;">No dump stat. EVERY ability score counts for EVERY character</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Intelligence gives XP bonus / penalty (I don't use prime requisites but do use class minimums). "You catch on quick, you must be pretty smart," applies to every character.</span></div>
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<b><span lang="EN-US">Ability Score<o:p></o:p></span></b></div>
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<b><span lang="EN-US">XP Adjustments<o:p></o:p></span></b></div>
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<span lang="EN-US">3<o:p></o:p></span></div>
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<span lang="EN-US">-15%<o:p></o:p></span></div>
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<span lang="EN-US">4+5<o:p></o:p></span></div>
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<span lang="EN-US">-10%<o:p></o:p></span></div>
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<span lang="EN-US">6-8<o:p></o:p></span></div>
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<span lang="EN-US">-5%<o:p></o:p></span></div>
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<span lang="EN-US">9-12<o:p></o:p></span></div>
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<span lang="EN-US">No adjustment<o:p></o:p></span></div>
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<span lang="EN-US">13-15<o:p></o:p></span></div>
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<span lang="EN-US">+5%<o:p></o:p></span></div>
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<span lang="EN-US">16-17<o:p></o:p></span></div>
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<span lang="EN-US">+10%<o:p></o:p></span></div>
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<span lang="EN-US">18<o:p></o:p></span></div>
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<span lang="EN-US">+15%<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><a href="http://jovialpriest.blogspot.co.uk/2010/12/intelligence-score-part-6-you-catch-on.html">Based on this post.</a></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Wisdom bonus gives saving throw bonus / penalty to ALL saving throws.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Wisdom is will power and fate (do the god's love you or hate you).</span></div>
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<b><span lang="EN-US">Saving Throw Adjustments<o:p></o:p></span></b></div>
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<span lang="EN-US">3<o:p></o:p></span></div>
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<span lang="EN-US">-3<o:p></o:p></span></div>
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<span lang="EN-US">4+5<o:p></o:p></span></div>
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<span lang="EN-US">-2<o:p></o:p></span></div>
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<span lang="EN-US">6-8<o:p></o:p></span></div>
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<span lang="EN-US">-1<o:p></o:p></span></div>
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<span lang="EN-US">9-12<o:p></o:p></span></div>
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<span lang="EN-US">No adjustment<o:p></o:p></span></div>
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<span lang="EN-US">13-15<o:p></o:p></span></div>
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<span lang="EN-US">+1<o:p></o:p></span></div>
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<span lang="EN-US">16-17<o:p></o:p></span></div>
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<span lang="EN-US">+2<o:p></o:p></span></div>
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<span lang="EN-US">18<o:p></o:p></span></div>
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<span lang="EN-US">+3<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><a href="http://jovialpriest.blogspot.co.uk/2010/12/no-dump-stats-every-ability-score.html">Based on this post.</a></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Charisma gives bonus / penalty to starting gold. How much do people care for you and want to help you survive as an adventurer.</span></div>
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<b><span lang="EN-US">Adjustments to starting gold pieces<o:p></o:p></span></b></div>
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<span lang="EN-US">3<o:p></o:p></span></div>
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<span lang="EN-US">0<o:p></o:p></span></div>
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<span lang="EN-US">(rags, what you wear is all you have)<o:p></o:p></span></div>
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<span lang="EN-US">4+5<o:p></o:p></span></div>
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<span lang="EN-US">10-60gp (1d6)<o:p></o:p></span></div>
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<span lang="EN-US">6-8<o:p></o:p></span></div>
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<span lang="EN-US">20-120gp (2d6)<o:p></o:p></span></div>
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<span lang="EN-US">9-12<o:p></o:p></span></div>
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<span lang="EN-US">30-180gp (3d6)<o:p></o:p></span></div>
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<span lang="EN-US">No adjustment<o:p></o:p></span></div>
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<span lang="EN-US">13-15<o:p></o:p></span></div>
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<span lang="EN-US">40-240 gp (4d6)<o:p></o:p></span></div>
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<span lang="EN-US">16-17<o:p></o:p></span></div>
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<span lang="EN-US">50-300gp (5d6)<o:p></o:p></span></div>
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<span lang="EN-US">18<o:p></o:p></span></div>
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<span lang="EN-US">60-360gp (6d6)<o:p></o:p></span></div>
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<span style="line-height: 22px;"><span style="font-family: Arial, Helvetica, sans-serif;"><u>Rule Number 2</u> Poison made simple</span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Poison does damage over time. If player fails their saving throw: Roll for damage, roll for time, start the poison. Simple and anxiety inducing for players. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Slow poison even has a role now. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I generally roll 1d4 for damage and 1d6 per HD of the poisoning creature for rounds of damage ie I emphasise time over immediate damage.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">eg 3 on d4 then 4 on d6</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">"You lose three hit points damage as the poison courses through your body, what do you want to do?"</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">"Wait"</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">"You lose another three hit points"</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">"Take healing potion"</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">"You gain 5 hit points but lose another three hit points from the damage"</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">"I've got no more healing!"</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">"You lose another three hit points"</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">"I'm down to 1 hit point!"</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">"The poison seems to have stopped."</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><a href="http://jovialpriest.blogspot.co.uk/2012/08/poison-made-simple.html">Based on this post.</a></span></div>
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<u style="font-family: Arial, Helvetica, sans-serif; line-height: 22px;">Rule Number 3</u><span style="font-family: Arial, Helvetica, sans-serif; line-height: 22px;"> </span><span style="font-family: Arial, Helvetica, sans-serif;">Mounts have to make a morale check to enter dangerous situations </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">It makes high morale mounts very important and makes mounted combat unpredictable.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Mounts must pass a morale check to enter dangerous situations, eg combat, jumping a chasm etc. I check start of every round in combat.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">If failed the mount and its rider will take no action that round (as the mount bucks, repositions etc), except for the option to flee from combat at maximum movement. A mounts morale can be modified by expensive training or if the character has animal handling ability modifiers (non-weapon proficiency or the like), but no mount should have a modified morale of 12, unless magically induced eg paladin's war horse. </span><span style="font-family: Arial, Helvetica, sans-serif;">Makes a +1 moral horse worth purchasing and worth naming.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><a href="http://jovialpriest.blogspot.co.uk/2012/03/combat-rules-for-mounts-mounted-charges.html">Based on this post.</a>"</span></div>
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<span style="background-color: black;"><span style="color: white;"><span style="font-family: Arial, Helvetica, sans-serif; line-height: 22px;"><u>Rule Number 4</u></span><span style="font-family: Arial, Helvetica, sans-serif; line-height: 22px;"> </span><span style="font-family: Arial, Helvetica, sans-serif;">XP Drain not Level Drain</span></span></span></div>
<span style="-webkit-text-stroke-width: 0px; background-color: black; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: white; font-family: Arial, Helvetica, sans-serif;"><span style="line-height: 18px;">Undead drain XP not Levels and each hit will will drain the XP you might have gained for killing the undead creature. So a wight in B/X is worth 50 XP. Therefore each hit by a wight drains 50 XP.</span><br style="line-height: 18px;" /><br style="line-height: 18px;" /><span style="line-height: 18px;">Still something players will seek to avoid, no one likes to lose XP, but it is not the total downer that level drain is. </span><br style="line-height: 18px;" /><span style="line-height: 18px;">You want a pirate ship crewed by wights and captained by a vampire. That's what I am now planning. Previously certain death unless a powerful cleric is in the party. Now... armies of XP draining undead are possible.</span></span></span><br />
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<span style="background-color: black; line-height: 18px;"><span style="color: white; font-family: Arial, Helvetica, sans-serif;">Previously the name level fighter would run faster away from a wight than he would a huge dragon. Level drain was that fear invoking. Now wights are for low level characters, en masse for higher. And I have even made skeletons and zombies drain XP.</span></span></div>
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<span style="color: white; font-family: Arial, Helvetica, sans-serif;"><span style="background-color: black;"><span style="line-height: 18px;">From B/X Rules</span><br style="line-height: 18px;" /><span style="line-height: 18px;">Skeleton = 10 XP drain / hit (13 XP if wish to apply *)</span></span></span></div>
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<span style="background-color: black;"><span style="color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"><span style="line-height: 18px;">Zombie = 20 </span></span><span style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;">XP drain / hit </span><span style="font-family: Arial, Helvetica, sans-serif;"><span style="line-height: 18px;">(</span></span><span style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;">25 XP if wish to apply *)</span></span></span></div>
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<span style="background-color: black;"><span style="color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"><span style="line-height: 18px;">Wight = 50 XP drain / hit </span></span><span style="font-family: Arial, Helvetica, sans-serif;"><br style="line-height: 18px;" /><span style="line-height: 18px;">Wraith = 175 XP drain / hit</span><br style="line-height: 18px;" /><span style="line-height: 18px;">Spectre = 725 XP drain / hit</span><br style="line-height: 18px;" /><span style="line-height: 18px;">Vampire = 7 HD (1250 XP drain / hit), 8 HD (1750 XP drain / hit), 9 HD (2300 XP drain / hit)</span><br style="line-height: 18px;" /><span style="line-height: 18px;">(or if you want to be double drain for Spectre and Vampire like in the rules = double the XP drain).</span></span></span></span></div>
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<span style="color: blue; font-family: Arial, Helvetica, sans-serif;"><span style="background-color: black; line-height: 18px;"><a href="http://jovialpriest.blogspot.co.uk/2012/07/xp-drain-not-level-drain.html">Based on this post.</a></span></span></div>
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<span style="color: white; font-family: Arial, Helvetica, sans-serif;"><span style="background-color: black;"><u>Rule Number 5</u> Demi-human Level Titles</span></span></div>
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<span style="color: white; font-family: Arial, Helvetica, sans-serif;"><b><span style="background-color: black;">B/X Halfling Level Titles</span></b></span></div>
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<span style="background-color: black;"><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"><span style="color: white;">What I tried to do is capture the wander lust of halflings that gradually as the years go by, draws them back home to the 'Shire' (Trade Mark). </span><a href="http://jovialpriest.blogspot.co.uk/search/label/halfling"><span style="color: blue;">Based on this post.</span></a></span><br /><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;" /><span style="color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;">Level 1 - Rambler</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;" /><span style="color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;">Level 2 - Tall Walker</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;" /><span style="color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;">Level 3 - Explorer</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;" /><span style="color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;">Level 4 - Tourist</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;" /><span style="color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;">Level 5 - Wanderer</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;" /><span style="color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;">Level 6 - Traipser</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;" /><span style="color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;">Level 7 - Homecomer</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;" /><span style="color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;">Level 8 - Sheriff</span></span></div>
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<span style="background-color: black; line-height: 18px;"><span style="color: white; font-family: Arial, Helvetica, sans-serif;"><b>B/X Dwarven Level Titles</b></span></span></div>
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<span style="background-color: black; line-height: 18px;"><span style="color: blue; font-family: Arial, Helvetica, sans-serif;"><a href="http://jovialpriest.blogspot.co.uk/search/label/dwarves">Based on this post.</a></span></span></div>
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<span style="color: white; font-family: Arial, Helvetica, sans-serif;"><span style="background-color: black;"><span style="line-height: 18px;">Level 1 - </span><span style="line-height: 18px;">Shortbeard</span></span></span></div>
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<span style="color: white; font-family: Arial, Helvetica, sans-serif;"><span style="background-color: black;"><span style="line-height: 18px;">Level 2 - </span><span style="line-height: 18px;">Shield Bearer</span></span></span></div>
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<span style="color: white; font-family: Arial, Helvetica, sans-serif;"><span style="background-color: black;"><span style="line-height: 18px;">Level 3 - </span><span style="line-height: 18px;">Hammerer</span><br style="line-height: 18px;" /><span style="line-height: 18px;">Level 4 - Stalwart</span><br style="line-height: 18px;" /><span style="line-height: 18px;">Level 5 - Master Dwarf</span><br style="line-height: 18px;" /><span style="line-height: 18px;">Level 6 - Shield Captain</span><br style="line-height: 18px;" /><span style="line-height: 18px;">Level 7 - Companion</span><br style="line-height: 18px;" /><span style="line-height: 18px;">Level 8 - Longbeard</span><br style="line-height: 18px;" /><span style="line-height: 18px;">Level 9 - Dwarven Lord</span></span></span></div>
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<b style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"><span style="background-color: black;"><span style="color: white;">B/X Elven Level Titles</span></span></b></div>
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<span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"><span style="background-color: black; line-height: 18px;"><span style="color: white;">The general theme is one of a carefree flighty elf, taking on greater and greater responsibility. </span><a href="http://jovialpriest.blogspot.co.uk/search/label/Elves"><span style="color: blue;">Based on this post.</span></a></span></span></div>
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<span style="background-color: black;"><span style="color: white;"><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;">Level 1 - Elven Sprite</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;" /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;">Level 2 - Elven Nymph</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;" /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;">Level 3 - Elven Scout</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;" /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;">Level 4 - Treekeeper</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;" /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;">Level 5 - Forester</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;" /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;">Level 6 - Faerie</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;" /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;">Level 7 - Seelie</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;" /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;">Level 8 - Fae Hunter</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;" /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;">Level 9 - Elven Lord</span></span></span></div>
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The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com12tag:blogger.com,1999:blog-5887410874340004979.post-7880991447186617572013-08-29T12:06:00.000+01:002014-01-01T21:30:25.518+00:00My Three Favourite House Rules<span style="font-family: Arial, Helvetica, sans-serif;">Long time no post. Life, work, other priorities.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">But I am still playing. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Kids D&D using B (Mentzer) and X (Cook) is where I am at.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">But rather than leave my blog site forever up and running with a fairly random last post I would rather leave my favourite 3 house rules on my home page. So here they are.</span></div>
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<span style="line-height: 22px;"><span style="font-family: Arial, Helvetica, sans-serif;"><u>Rule Number 1 </u></span></span><span style="font-family: Arial, Helvetica, sans-serif;">No dump stat. EVERY ability score counts for EVERY character</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Intelligence gives XP bonus / penalty (I don't use prime requisites but do use class minimums). "You catch on quick, you must be pretty smart," applies to every character.</span></div>
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<b><span lang="EN-US">Ability Score<o:p></o:p></span></b></div>
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<span lang="EN-US">-15%<o:p></o:p></span></div>
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<span lang="EN-US">-10%<o:p></o:p></span></div>
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<span lang="EN-US">-5%<o:p></o:p></span></div>
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<span lang="EN-US">+5%<o:p></o:p></span></div>
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<span lang="EN-US">+10%<o:p></o:p></span></div>
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<span lang="EN-US">+15%<o:p></o:p></span></div>
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<!--EndFragment--></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><a href="http://jovialpriest.blogspot.co.uk/2010/12/intelligence-score-part-6-you-catch-on.html">Based on this post.</a></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Wisdom bonus gives saving throw bonus / penalty to ALL saving throws.</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Wisdom is will power and fate (do the god's love you or hate you).</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
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<span lang="EN-US">-1<o:p></o:p></span></div>
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<span lang="EN-US">9-12<o:p></o:p></span></div>
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<span lang="EN-US">+1<o:p></o:p></span></div>
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<span lang="EN-US">18<o:p></o:p></span></div>
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<span lang="EN-US">+3<o:p></o:p></span></div>
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<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><a href="http://jovialpriest.blogspot.co.uk/2010/12/no-dump-stats-every-ability-score.html">Based on this post.</a></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Charisma gives bonus / penalty to starting gold. How much do people care for you and want to help you survive as an adventurer.</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
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<b><span lang="EN-US">Ability Score<o:p></o:p></span></b></div>
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<b><span lang="EN-US">Adjustments to starting
gold pieces<o:p></o:p></span></b></div>
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<span lang="EN-US">0 <o:p></o:p></span></div>
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<span lang="EN-US">(rags,
what you wear is all you have)<o:p></o:p></span></div>
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<span lang="EN-US">4+5<o:p></o:p></span></div>
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<span lang="EN-US">10-60gp
(1d6)<o:p></o:p></span></div>
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<span lang="EN-US">6-8<o:p></o:p></span></div>
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<span lang="EN-US">20-120gp
(2d6)<o:p></o:p></span></div>
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</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 141.9pt;" valign="top" width="142"><div align="center" class="MsoNormal" style="text-align: center;">
<span lang="EN-US">9-12<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 141.95pt;" valign="top" width="142"><div align="center" class="MsoNormal" style="text-align: center;">
<span lang="EN-US">30-180gp
(3d6)<o:p></o:p></span></div>
<div align="center" class="MsoNormal" style="text-align: center;">
<span lang="EN-US">No
adjustment<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 141.9pt;" valign="top" width="142"><div align="center" class="MsoNormal" style="text-align: center;">
<span lang="EN-US">13-15<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 141.95pt;" valign="top" width="142"><div align="center" class="MsoNormal" style="text-align: center;">
<span lang="EN-US">40-240
gp (4d6)<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 141.9pt;" valign="top" width="142"><div align="center" class="MsoNormal" style="text-align: center;">
<span lang="EN-US">16-17<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 141.95pt;" valign="top" width="142"><div align="center" class="MsoNormal" style="text-align: center;">
<span lang="EN-US">50-300gp
(5d6)<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 141.9pt;" valign="top" width="142"><div align="center" class="MsoNormal" style="text-align: center;">
<span lang="EN-US">18<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 141.95pt;" valign="top" width="142"><div align="center" class="MsoNormal" style="text-align: center;">
<span lang="EN-US">60-360gp
(6d6)<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<!--EndFragment--></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<br /></div>
<div>
<span style="line-height: 22px;"><span style="font-family: Arial, Helvetica, sans-serif;"><u>Rule Number 2</u> Poison made simple</span></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Poison does damage over time. If player fails their saving throw: Roll for damage, roll for time, start the poison. Simple and anxiety inducing for players. </span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Slow poison even has a role now. </span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">I generally roll 1d4 for damage and 1d6 per HD of the poisoning creature for rounds of damage ie I emphasise time over immediate damage.</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">eg 3 on d4 then 4 on d6</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">"You lose three hit points damage as the poison courses through your body, what do you want to do?"</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">"Wait"</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">"You lose another three hit points"</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">"Take healing potion"</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">"You gain 5 hit points but lose another three hit points from the damage"</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">"I've got no more healing!"</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">"You lose another three hit points"</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">"I'm down to 1 hit point!"</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">"The poison seems to have stopped."</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<br /></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><a href="http://jovialpriest.blogspot.co.uk/2012/08/poison-made-simple.html">Based on this post.</a></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<u style="font-family: Arial, Helvetica, sans-serif; line-height: 22px;">Rule Number 3</u><span style="font-family: Arial, Helvetica, sans-serif; line-height: 22px;"> </span><span style="font-family: Arial, Helvetica, sans-serif;">Mounts have to make a morale check to enter dangerous situations </span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">It makes high morale mounts very important and makes mounted combat unpredictable.</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">Mounts must pass a morale check to enter dangerous situations, eg combat, jumping a chasm etc. I check start of every round in combat.</span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;">If failed the mount and its rider will take no action that round (as the mount bucks, repositions etc), except for the option to flee from combat at maximum movement. A mounts morale can be modified by expensive training or if the character has animal handling ability modifiers (non-weapon proficiency or the like), but no mount should have a modified morale of 12, unless magically induced eg paladin's war horse. </span><span style="font-family: Arial, Helvetica, sans-serif;">Makes a +1 moral horse worth purchasing and worth naming.</span></div>
</div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Arial, Helvetica, sans-serif;"><a href="http://jovialpriest.blogspot.co.uk/2012/03/combat-rules-for-mounts-mounted-charges.html">Based on this post.</a></span></div>
<div>
<br /></div>
The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com8tag:blogger.com,1999:blog-5887410874340004979.post-30886587050479808972012-12-21T11:02:00.001+00:002012-12-21T11:02:53.982+00:0048fps combined with a 'no reveal' = a strange director's choice.I saw the Hobbit on Monday at an IMAX screen 48fps 3D.<br />
<br />
I went in wondering what I would make of this new technology. At first it was, no big deal what's everyone worrying about, and then it was very quickly - that looks wrong - now I see it.<br />
<br />
By the end of the film I was in the world and it looked fantastic - best CGI ever - Gollum as real as Bilbo, fighting scenes in the dark at least were visible and clear, unlike most other movies.<br />
<br />
But that beginning few minutes in Dale and Erebor. What in the end doesn't work, in my humble opinion Peter Jackson, is you show us a new technology which looks TV like on the big screen, and then because you don't want to reveal Smaug in movie 1, you resort to amateurish low budget TV tricks often seen in Sci-Fi. For example, moving trees for Smaug flying over, people staring at the sky looking at nothing we can see; all as a way of conjuring a dragon attack. The combination makes the 48fps, even more noticeably TV like. And the combination doesn't work.<br />
<br />
On a different note, PG-13 or 12A (UK) was disappointing, when I had read the Hobbit to my 8 and 6 year old in preparation for the movie. I wanted them to be blown away, like I was with Star Wars at a similar age. However, having been recently burnt as a bad parent (twice) showing Brave to my then 5 year old (everything else more appropriate on at the time, I couldn't stand), who then when I showed it to him again in a second cinema trip, thinking he would be better the second time, only to have him ask to leave the cinema. Anticipation of the scary bits made it worse for him. I decided no Hobbit for the kids if it was a 12A. They were disappointed and said if they couldn't see it, Daddy couldn't either. A £5 bribe each if it was a 12A, silenced that disaster! I paid up on Monday.<br />
<br />
Final Hobbit verdict - when can I see it again? A three times cinema movie I am sure. And when I do go again it will be IMAX 48fps 3D, it's how Peter Jackson wants it to be scene, and who am I to disagree. Though I worry he has surrounded himself with yes men and women - Lucas like...<br />
<br />
<br />
<br />The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com2tag:blogger.com,1999:blog-5887410874340004979.post-83681373841937430952012-08-18T16:07:00.001+01:002012-08-18T16:07:55.789+01:00You're really smart Jovial, you must speak a lot of languages.I speak English only, and even that with an Australian twang.<br />
<br />
The more I live in England, and the more Continental Europeans I meet, the more I realise that linking intelligence to number of languages known is non-sensical.<br />
<br />
What, every child in Continental Europe has an intelligence of 13 or above because they can speak English and their native tongue?<br />
<br />
I think this reflects the ango-centric nature of the rules. Maybe in the USA (not Canada you lucky guys and gals), the UK and Australia you have to be pretty bright to be offered the opportunity to learn another language at school. But not so for vast areas of the world, where bi, or even try-lingualism is the norm. What everyone in Switzerland has a 17 intelligence (+2 languages) in their tri-language country?<br />
<br />
I don't think it's even historical in England - French and English being commonplace in England during the middle ages, not to mention those that also knew Latin. Every vaguely educated person = 17 intelligence, I don't think so.<br />
<br />
I suspect, assuming a basic intelligence, that number of languages spoken is cultural rather than intellectual. Perhaps languages known should be campaign driven rather than ability score driven? Social standing is probably a better guide to number of languages known, than one's intelligence score.<br />
<br />
Intelligence might be used to modify speed of language learning?<br />
You travel somewhere, how quickly do you pick up the lingo? Depends on your intelligence score.<br />
<br />
Every week roll to advance, modifying roll by intelligence score. If fail, add +1 to roll for each subsequent week, until advance to the next level.<br />
<br />
Level 1 = Tourist (starting level) <a href="http://www.omniglot.com/soundfiles/toilet/toilet_fr.mp3" style="background-color: white; border: 0px; font-family: Verdana, Helvetica, sans-serif; font-size: 14px; line-height: 19px; padding: 0px; text-align: left;">Où sont les toilettes ?</a><br />
Level 2 = Rudimentary (Requires 1 on a d6 to reach)<br />
Level 3 = Conversational (Requires 1 on a d10 to reach)<br />
Level 4 = Fluent (Requires 1 on a d20 to reach)<br />
Level 5 = Native (Requires 1 on a d100 to reach)<br />
<br />
Additionally, or perhaps, it is time to abandon the link between intelligence and number of languages known, and use it for XP bonus. <br />
<h3 class="post-title entry-title" style="background-color: #141414; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 22px; margin: 0px; position: relative;">
<a href="http://jovialpriest.blogspot.co.uk/2010/12/intelligence-score-part-6-you-catch-on.html"><span style="color: orange;">You catch on quick: Only Intelligence gives XP bonus</span></a></h3>
<br />
The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com18tag:blogger.com,1999:blog-5887410874340004979.post-71721253804542040012012-08-08T20:30:00.000+01:002012-08-08T20:30:01.592+01:00Rolling more dice in combat, and making shields more fun...<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.istockphoto.com/"><img border="0" height="320" src="http://4.bp.blogspot.com/-FMUNyKaDzS4/UCI9rvXyTdI/AAAAAAAAAaI/E0STQU1lmXU/s320/iStock_000001750700XSmall.jpg" width="214" /></a></div>
We all know shields are underrated, even with such rules as <a href="http://trollsmyth.blogspot.co.uk/2008/05/shields-shall-be-splintered.html"><span style="color: orange;">Shields shall be Splintered </span></a>and all the good comments <span style="color: orange;"><a href="http://apaladinincitadel.blogspot.co.uk/2011/06/dnd-why-shields-matter.html"><span style="color: orange;">here</span></a>.</span><br />
<br />
I'm interested in shields and their offensive capability and I want more dice rolled. I would like shields to be treated as if they are an off-hand weapon.<br />
<br />
My house rules:<br />
<br />
SHIELDS<br />
If the player has a strength greater than 12 a shield not only grants +1 AC, but also can be used offensively using the following options.<br />
<br />
<u>Shield Bash</u><br />
Roll a 2nd d20 'to hit' with the shield. If successful does 1-2 damage plus strength. Any shield magical bonus are applied to both the shield 'to hit' and the damage. The shields bonus to armor class is not effected.<br />
<br />
<u>Shield Overpower</u><br />
Roll a 2nd d20 'to hit' with the shield. If successful it inflicts no damage but the opponent is -1 initiative for the next round. Strength bonus is additive as well as any shield magical bonus which is applied to both the shield 'to hit' and the penalty to initiative. The shields bonus to armor class is not effected. (I think this ability will prove very useful.)<br />
<br />
Additionally a shield can be used by any character regardless of strength to cower.<br />
<span lang="EN-US" style="background-color: #141414; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"><span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"><u>COWER behind shield:</u> </span></span><span class="Apple-style-span" style="background-color: #141414; color: white; font-family: 'Trebuchet MS', sans-serif; line-height: 18px;">– can’t attack, -2 AC (2 better AC), +2 saving throws. Any strength or magical shield bonus is additive.</span><br />
<br />
<span style="font-family: Trebuchet MS, sans-serif;"><span style="line-height: 18px;">TWO-WEAPON FIGHTING</span></span><br />
If the player has a dexterity greater than 12, a 2nd off-hand weapon can be used to attack. If the strength is also greater than 12, two medium sized weapons can be wielded, one in each hand, otherwise a medium and small weapon can be wielded.<br />
<br />
Both weapons get a 'to hit' roll, without penalty.<br />
<br />
<span style="font-family: 'Trebuchet MS', sans-serif; line-height: 18px;">TWO-HANDED WEAPON</span><br />
If the player has a strength greater than 12, a 2nd damage dice is rolled when wielding a two-handed weapon, and the larger number is taken as the damage.<br />
<br />
ONE-HANDED WEAPON<br />
Umm, woops, power inflation. Any suggestions...<br />
<br />
<br />The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com4tag:blogger.com,1999:blog-5887410874340004979.post-71612119275320349732012-08-03T20:30:00.000+01:002012-08-03T20:30:01.822+01:00Waterborne Adventures : Random Events and Monsters Tool<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://campaignwiki.org/wiki/OldSchoolAdventureGuide/Waterborne_Adventures"><img border="0" src="http://3.bp.blogspot.com/-WYgqOUFY-3g/UBvIPYIs7jI/AAAAAAAAAZ0/NW0o3FFgBn8/s1600/The+Old+School+Adventure+Guide+logo.png" /></a></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">One of my projects, <u>long</u> on hold was the creation of the <a href="http://campaignwiki.org/wiki/OldSchoolAdventureGuide/HomePage"><span style="color: orange;">Old School Adventure Guide.</span></a></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">Re-inspired by <span style="color: orange;"><a href="http://campaignwiki.org/wiki/OldSchoolAdventureGuide/HomePage"><span style="color: orange;">JB</span></a> </span>which allowed me to find <a href="http://jrients.blogspot.co.uk/2009/12/exploration.html"><span style="color: orange;">Jeff's eXPloration 2009 post </span></a>(my vote is for 100-600 XP per wilderness hex explored, shared by the party), and having abandoned any HP loss for overland travel mechanic, here's something to add into the mix. </span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";"><br /></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">And don't forget, everyone likes choosing cards. Blanks left for you to suggest and if you like blanks, you will find many more, in fact mostly blank, in the OS Adventure Guide. Join the project.</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";"><br /></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">Waterborne Adventures <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">Random Events and Monsters Tool<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">Daily roll 1d6, on a 1-2 get the
players to draw a card…<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";"> <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">54 Deck of Cards (2 Jokers) <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">♥ = Relational <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">♦ = Situational <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">♣ = Confrontational <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">♠ = Environmental <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">Joker = Draw 2 more cards and ‘somehow’
link them. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">♥ = Relational <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">2♥ = one of the crew or passengers has
a secret (traitor, spy, monster) <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">3♥ = one of the crew is to be punished
for a minor offence (the punishment will be severe) <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">4♥ = trouble with the natives (at the
next shore stop, the crew cause trouble or are accused of trouble) <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">5♥ = there is a thief onboard <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">6♥= betrayal (you will be betrayed) <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">7♥ = raucous rum filled party (join in
or try and stop the fun) <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">8♥ = learn some wisdom (new song, new
tale, new rumour) <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">9♥ = Contraband is in the hull <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">10♥ =<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">J♥= duel (after an argument on board,
one of the players is challenged to a duel) <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">Q♥= one of the male crew or passengers
is a she not a he <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">K♥ = mutiny on the high seas <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">A♥= one of the crew or passengers has
formed a deep attachment to one of the players) <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">♦ = Situational <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">2♦= one of the crew / passengers has
disappeared <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">3♦ = food / water spoilage <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">4♦= slavers ahead <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">5♦= strange force at work disables all
magnets AND Magic <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">6♦ = merchants on the seas <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">7♦= a strange darkness <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">8♦= buccaneers ahead <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">9♦= lost <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">10♦= the map is damaged / a fake / or
just plain wrong <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">J♦= the stars seem different tonight <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">Q♦ <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">K♦ <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">A♦ <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">♣ = Confrontational <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">2♣= Whale <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">3♣= Termite, Water <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">4♣ = Snake, Sea <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">5♣ = Shark <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">6♣ = Serpent, Sea <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">7♣= Sea Dragon <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">8♣ Squid, Giant <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">9♣ = Hydra, Sea <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">10♣= Octopus, Giant <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">J♣ = Ahoy, it be pirates <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">Q♣ = Mermaids (and maybe Mermen) <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">K♣ = Dragon (flying) <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">A♣= Dragon Turtle <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">♠ = Spades (Environmental) <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">2♠= Becalmed for 1d6days <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">3♠= Extreme light breeze for 1d6 days
(movement reduced to ⅓) <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">4♠ = Light breeze for 1d6 days
(movement reduced to ½) <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">5♠ = Strong breeze for 1d6 days
(movement increased by ⅓) <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">6♠ = Good winds for 1d6 days (movement
increased by ½) <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">7♠= High winds for 1d6 days (double
movement rate but lose 1d10 hull points) <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">8♠= Gale (triple movement rate but in a
random direction and lose 2d10 hull points) <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">9♠ = <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">10♠ =<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">J♠ = <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">Q♠= Iceberg <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">K♠= Tidal Wave <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-family: "Times New Roman"; font-size: 16.0pt; mso-bidi-font-family: "Times New Roman";">A♠= Maelstrom with/without Whirlpool </span></div>The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com0tag:blogger.com,1999:blog-5887410874340004979.post-54025539904702122092012-08-02T20:30:00.000+01:002012-08-02T20:30:00.311+01:00Poison, made simple<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.istockphoto.com/"><img border="0" height="213" src="http://2.bp.blogspot.com/-gw5-GKv-EBE/UBpIlA71rTI/AAAAAAAAAZg/CaIWzirdu3w/s320/iStock_avian+flu.jpg" width="320" /></a></div>
Don't like save or die, confused by <a href="http://bxblackrazor.blogspot.co.uk/search/label/poison"><span style="color: orange;">Neutralize Poison rules?</span> </a><br />
<br />
Then what I have introduced may be helpful.<br />
<br />
Poison does damage over time. Roll for damage, roll for time, start the poison. Simple, and it is even realistic.<br />
<br />
For example, in my Kids D&D campaign, a poison dart hit the thief and she failed her saving throw. On the fly I said it gave 1d6 damage over 1d6 rounds. I rolled in secret 2 damage, 3 rounds. She had 6 hit points. First round 2 damage. She panicked, took healing. Then 2 more damage. She waited. Then 2 more damage, more healing taken. No more damage.<br />
<br />
Player anxiety, time to heal, no save or die. I am going to use this mechanic for all my poisons. Easy to scale up or down depending on strength of poison eg 1d10 damage over 2d6 rounds.<br />
<br />
No healing available, time for that farewell speech. Unless one likes, "Black Dougal gasps 'Poison!' and falls to the floor. He looks dead."The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com8tag:blogger.com,1999:blog-5887410874340004979.post-7300535741265919982012-07-31T09:13:00.001+01:002012-07-31T09:15:49.704+01:00IQ and brain powerSometimes you get a strange email.<br />
<div>
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<div>
<span style="background-color: black; color: white;"><span style="font-family: arial, sans-serif; font-size: 13px;">Hi there,</span><br style="font-family: arial, sans-serif; font-size: 13px;" /><br style="font-family: arial, sans-serif; font-size: 13px;" /><span style="font-family: arial, sans-serif; font-size: 13px;">My name is Alexa and I came across </span><a href="http://jovialpriest.blogspot.com/" style="font-family: arial, sans-serif; font-size: 13px;" target="_blank">jovialpriest.blogspot.com</a><span style="font-family: arial, sans-serif; font-size: 13px;"> while exploring issues related to IQ and the brain. Myself, along with a team of designers and researchers have created a graphic which illustrates facts about the brain and how intelligence can be improved.</span><br style="font-family: arial, sans-serif; font-size: 13px;" /><br style="font-family: arial, sans-serif; font-size: 13px;" /><span style="font-family: arial, sans-serif; font-size: 13px;">I would love to share it with you, if you're interested let me know. :)</span><br style="font-family: arial, sans-serif; font-size: 13px;" /><br style="font-family: arial, sans-serif; font-size: 13px;" /><span style="font-family: arial, sans-serif; font-size: 13px;">Thank you,</span><br style="font-family: arial, sans-serif; font-size: 13px;" /><br style="font-family: arial, sans-serif; font-size: 13px;" /><span style="font-family: arial, sans-serif; font-size: 13px;">Alexa Phillips</span></span></div>
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<br /></div>
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<span style="font-family: arial, sans-serif;"><span style="color: white;">Well here it is. It's nice to be noticed, even if for obscure topics. If you want to read my posts on IQ click </span><a href="http://jovialpriest.blogspot.co.uk/search/label/intelligence"><span style="color: orange;">here.</span></a></span></div>
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<span style="font-family: arial, sans-serif;"><span style="color: white;"><br /></span></span><a href="http://www.onlinemastersdegree.com/master-your-brain/"><img alt="Master Your Brain: Raise Your IQ" border="0" src="http://images.onlinemastersdegree.com.s3.amazonaws.com/master-your-brain.gif" width="500" /></a><br />
Created by: <a href="http://www.onlinemastersdegree.com/">www.OnlineMastersDegree.com</a><br />
<br />
<br />
<div>
<span style="color: white; font-family: arial, sans-serif;">To embed the image on your site</span></div>
<div>
<a href="http://www.onlinemastersdegree.com/master-your-brain/"><img src="http://images.onlinemastersdegree.com.s3.amazonaws.com/master-your-brain.gif" alt="Master Your Brain: Raise Your IQ" width="500" border="0" /></a><br />Created by: <a href="http://www.onlinemastersdegree.com/">www.OnlineMastersDegree.com</a></div>
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<br /></div>
</div>The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com0tag:blogger.com,1999:blog-5887410874340004979.post-18945160092963221182012-07-30T12:42:00.000+01:002012-07-31T08:48:22.125+01:00XP Drain not Level DrainThe words that have been spilt on this topic.<br />
<br />
<a href="http://underworldcleaningservice.blogspot.co.uk/2012/01/level-draining-are-you-fing-kidding-me.html?m=1"><span style="color: orange;">Here</span></a> and <a href="http://dreamsinthelichhouse.blogspot.co.uk/2011/10/energy-drain-and-modern-player.html?m=1"><span style="color: orange;">here</span></a> and of course <span style="color: orange;"><a href="http://grognardia.blogspot.co.uk/2010/05/energy-drain.html?m=1"><span style="color: orange;">Grognardia with 83 comments</span></a>.</span><br />
<br />
It was DM'ing kids D&D, watching my young players all buy silver daggers, and then silver swords (100gp) in case they faced a wight. After the first session no wight but they all had just over 100 hard won XP. And I thought, losing that XP would be a tough loss, and then I had for me a eureka moment. An elegant solution to all the debate. Well for my campaigns anyway.<br />
<br />
Undead will drain XP not Levels and each hit will will drain the XP you might have gained for killing the undead creature. So a wight in B/X is worth 50 XP. Therefore each hit by a wight drains 50 XP.<br />
<br />
Still something players will seek to avoid, no one likes to lose XP, but it is not the total downer that level drain is. Zero level NPCs still die with one hit. Higher levels can now contemplate fighting undead toe to toe. But who wants to go into melee range? Enough hits and one might lose a level but in play, most often it will be easy to wipe XP off the characters XP total, without any fiddly ability score loss, or time based effect. That's it, the XP are gone, drained away by all that negative energy.<br />
<br />
You want a pirate ship crewed by wights and captained by a vampire. That's what I am now planning. Previously certain death unless a powerful cleric is in the party. Now... armies of XP draining undead are possible.<br />
<br />
Previously the name level fighter would run faster away from a wight than he would a huge dragon. Level drain was that fear invoking. Now wights are for low level characters, en masse for higher. And that sits very comfortably with me.<br />
<br />
<u>B/X Rules</u><br />
Wight = 50 XP drain / hit<br />
Wraith = 175 XP drain / hit<br />
Spectre = 725 XP drain / hit<br />
Vampire = 7 HD (1250 XP drain / hit), 8 HD (1750 XP drain / hit), 9 HD (2300 XP drain / hit)<br />
(or if you want to be double drain for Spectre and Vampire like in the rules = double the XP drain, a couple of hits from a vampire will make most players cross but not quitting!)<br />
<br />
<br />
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
You could easily apply for AD&D as long as you know the hit points. Page 85 DMG.</div>
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AD&D undead generally hit harder than B/X undead.</div>
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<br /></div>The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com5tag:blogger.com,1999:blog-5887410874340004979.post-80988089304290399582012-07-29T15:36:00.001+01:002012-07-31T09:06:48.214+01:00Kids D&D: The Good, the Bad and the Ugly<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">I'm a bit behind in posts and have, in the meantime, played three Kids D&D sessions, that I am yet to write up. Ahem, Diablo 3, moving right along...</span><br />
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br /></span><br />
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">But I want today to get some general thoughts down on DM'ing kids.</span><br />
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br /></span><br />
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">I DM my own two children (girl 7, boy 5) and my niece (10) and nephews (8 and 12). You can read about their adventures <a href="http://jovialpriest.blogspot.co.uk/search/label/kids%20DnD">here</a>.</span><br />
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br /></span><br />
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">I was using <span class="Apple-style-span" style="color: white; line-height: 18px;">Jimm Johnson's excellent </span><span class="Apple-style-span" style="color: white; line-height: 18px;"><a href="http://cubeofquazar.blogspot.com/2010/11/homebrew-d-for-kids.html" style="color: #888888; text-decoration: none;">Kid's D&D rules and character sheets</a></span><span class="Apple-style-span" style="color: white; line-height: 18px;">. </span></span><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;">They had reached as high a level as Jimm's rules really allowed for (3), I could have stretched on, but the wizard was already casting 3rd level spells (level = spell level in Jimm's rules). </span><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;">I felt it was time to graduate them to B/X D&D and onto the red book (though it was Mentzer first for me) that brought me into the hobbit. </span><br />
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"><br /></span><br />
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;">There was more resistance to the idea than I anticipated. Starting new characters and at level 1, wasn't appealing to my young players. There was some confusion over who the new character would be, could they try and be the same old character again? But then they discovered equipment lists! Yep, shopping. They had gold, and a list of items they could buy. That was all it took to convince them to go with the new rules. It also led them to wish to buy, tuna pasta, sleeping bags, pizza, toilets (where do you go on campaign), and lots of other items not in Basic or Expert set (or any edition for that matter).</span><br />
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"><br /></span><br />
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;">So that's my first piece of DM'ing for kids advice - never underestimate the desire to shop. Now onto a few home truths I have learnt.</span><br />
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"><br /></span><br />
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"><u>The Good</u></span><br />
<br />
<ol>
<li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;">Nothing beats the feeling of five people begging to play D&D. 'When can we play next?' I loved this game and I love sharing it anew. </span><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;">They love the puzzles, the fighting, the variety of encounters, the victories.</span></li>
<li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 18px;">Kids are a very forgiving audience. Most of my adventures I have not written down, just a few ideas and I run with it. It doesn't take much pre-preparation.</span></span></li>
<li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 18px;">Originally I played with miniatures, which worked well enough. When we were all camping, I ran with no miniatures, just character sheets and dice. Back to how I always played. It worked even better. Kids have great imaginations. They don't know what a war game is, so they are happy to just imagine and run with it.</span></span></li>
<li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 18px;">Your kids don't like maths? Get them playing D&D and they are adding and subtracting all by themselves. It's part of the game. Maths becomes fun. 'You have found 600 silver pieces', 'That's 120 silver each' says one of the five kids. And away they go trying to add to their current silver.</span></span></li>
</ol>
<div>
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 18px;"><u>The Bad</u></span></span></div>
<div>
<ol>
<li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 18px;">Kids characters can't die. It is just unthinkable to them.</span></span></li>
<li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 18px;">It's a railroad. They want and need direction. It's your story and it's hard to get them to role play, think as their character or act things out. They want to know what happens next, in a passive story telling way, and you are the story teller. That's not to say they don't suggest things they want to happen, but the expectation is that you deliver it into the story, not that they go and find it in the campaign world.</span></span></li>
<li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 18px;">Kids won't surprise you. Well not at the age of my players. Usually their suggestions follow how you thought things would work out. It's not collaborative, though the fun is.</span></span></li>
<li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 18px;">Kids are rivals. They hate if one person gets more than another. It is very hard to just give out 1 magic item, there needs to be one for each player. They don't really get that different characters have different strengths and weaknesses. The thief, because she can attempt to open locks, despite always failing, appears stronger than the other characters! She has more choices = stronger. Everyone needs to do something that shines, each and every session, to enjoy the session.</span></span></li>
<li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 18px;">Kids choose names for their characters that are 'unique' (being kind here) or directly from another source such as a movie or book, and they often like to change names between sessions. 'Shampoo' was one name I recently overruled - but only for the second oldest, the younger I leave their name choices well alone.</span></span></li>
<li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 18px;">You are their performer and entertainer. They expect you to perform and entertain.</span></span></li>
<li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 18px;">This may feel a strange one, for someone who is an OSR blogger. But confession time here. I feel kind of strange, teaching them an out of print game. Strange enough when they say in public and to their teachers how they played D&D. Stranger still when the game I am teaching, can only be bought from eBay and is 3 times older than they are. Yes, of course I know about the clones, I own most of them, but try explaining to kids why there are clones, and why they are playing D&D, but the book they are using isn't called that.</span></span></li>
</ol>
<div>
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 18px;"><u>The Ugly</u></span></span></div>
</div>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-kEi-8sJY8uA/UBVCuzf7NFI/AAAAAAAAAYk/f0KrTmEFMEo/s1600/IMG_0637.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://2.bp.blogspot.com/-kEi-8sJY8uA/UBVCuzf7NFI/AAAAAAAAAYk/f0KrTmEFMEo/s320/IMG_0637.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Photo of my 5 year old son's ripped and screwed up level 2 fighter character sheet form the end of last session. <br />
He didn't go up a level and the thief did. No matter the elf in the party is still only level 1.</td></tr>
</tbody></table>
<br />
<ol>
<li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 18px;">Kids D&D comes with tears. As the youngest, my son is often in tears. When he fails a saving throw, tears. When the rust monster rusts his armor, tears. "But now I'll have to buy new armor and I don't want to waste my money!" See, I told you they all love to shop.</span></span></li>
<li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 18px;">Kids D&D can make you feel like a bad parent. When my daughter was in tears after a session. I learnt, through the tears it was because her character didn't get to do anything. This was true. Her 1st level wizard with charm person and no one in the session to charm. 1st level wizards do suck, but despite my explanation of incredible cosmic powers to come, tears. Also I learnt from my daughter that I would rush her turn by saying, "Right if you can't think of anything to do, we'll miss your go." Ouch, did I say that? Unfortunately, yes. Even experienced players struggle to think of actions for their 1st level wizard to do, let alone a 7 year old. So not only am I a terrible DM I am also a terrible Dad. Advice - sometimes you are harder on your own kids than the other kids - don't.</span></span></li>
</ol>
<div>
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 18px;"><u>Verdict:</u></span></span></div>
<div>
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span"><span style="line-height: 18px;">Despite the negatives above, they still want more and it is a joy. 'Uncle Jovial, when can we play next..." I'm hoping, as much as they are, it won't be too long until the next instalment.</span></span></span></div>The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com1tag:blogger.com,1999:blog-5887410874340004979.post-30512830153065863532012-05-07T21:41:00.003+01:002012-05-07T21:41:24.224+01:00Combat musings<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.istockphoto.com/stock-photo-9960629-fight-sword.php" style="margin-left: auto; margin-right: auto;"><img border="0" height="212" src="http://2.bp.blogspot.com/-SQUyL29ZVVE/T6gvGVAMJgI/AAAAAAAAAYY/TfsKIgSSgME/s320/iStock_000009960629XSmall.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
I am very close to abandoning traditional D&D combat.<br />
<br />
Defence = current movement rate in inches.<br />
Dexterity modifies Defence.<br />
Encumbrance reduces movement rate, which in turn reduces defence.<br />
To hit an opponent, roll above their defence on a d20.<br />
<br />
Armor reduces the amount of damage inflicted per damage die rolled. All successful hits deliver a minimum of 1 damage per damage die.<br />
<br />
Leather amor -1<br />
Chain -2<br />
Platemail -3<br />
Plate -4<br />
<br />
Shield = +1 defence, -1 damage.<br />
Two weapon fighting = +1 defence, +1 attack per round (i.e. roll 2 d20 attacks)<br />
<br />
eg Bob the Fighter, dexterity 13 (+1) wearing plate mail and shield has a movement rate of 6". He is attacked by a bite that may inflict 3d6 damage.<br />
Defence = 6+1+1 = 8.<br />
Monster rolls 9, a hit.<br />
Damage roll for 3d6 = 5,2,6.<br />
Armor reduces damage by -3 plate, -1 shield for each damage die (i.e. total of 4) = 1,1,2 = 4 damage.<br />
<br />
So people who wear armor are easier to hit, but harder to damage.<br />
Simple, I like it.<br />
<br />
I just need to play test, next opportunity. Might even add into my Kids D&D.<br />
<br />
Now, any idea how to make a horse, movement 24", able to be hit on a d20?<br />
The law of unintended consequences - back to the drawing board.The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com4tag:blogger.com,1999:blog-5887410874340004979.post-26553306737483006842012-04-30T21:02:00.000+01:002012-04-30T21:02:00.771+01:00Z is for Zat's it: Hitting the Trail with the Wilderness Survival GuideWell Zat's it. I made it but only just this year, with flagging energy toward the end.<br />
<br />
I stand by what I have said <a href="http://jovialpriest.blogspot.com.au/2012/04/k-is-for-kim-author-hitting-trail-with.html">already</a>,<br />
<br />
<br />
<div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">
<span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif;"><span class="Apple-style-span" style="font-size: 14px; line-height: 19px;">"What would I have liked to have seen then and what would I like to see now.</span></span></div>
<div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">
<span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif;"><span class="Apple-style-span" style="font-size: 14px; line-height: 19px;"><br /></span></span></div>
<div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">
<span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif;"><span class="Apple-style-span" style="font-size: 14px; line-height: 19px;">I think if the book had been broken into terrains, it would have been stronger, far more useful and have become inspirational.</span></span></div>
<div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">
<span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif;"><span class="Apple-style-span" style="font-size: 14px; line-height: 19px;"><br /></span></span></div>
<div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">
<span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif;"><span class="Apple-style-span" style="font-size: 14px; line-height: 19px;">e.g. Arctic - with rules for cold, a new equipment list (sleds, warm clothes, eye protection, new spells, and monster section (including huskies, polar bears etc).</span></span></div>
<div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">
<span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif;"><span class="Apple-style-span" style="font-size: 14px; line-height: 19px;"><br /></span></span></div>
<div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">
<span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif;"><span class="Apple-style-span" style="font-size: 14px; line-height: 19px;">And so on for desert, forest, plains, mountains</span></span></div>
<div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">
<span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif;"><span class="Apple-style-span" style="font-size: 14px; line-height: 19px;"><br /></span></span></div>
<div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">
<span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif;"><span class="Apple-style-span" style="font-size: 14px; line-height: 19px;">You see as DM, the setting can often fire the imagination. Rules don't do it alone, and I like rules. Wilderness is just too broad a terrain type!</span></span></div>
<div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">
<span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif;"><span class="Apple-style-span" style="font-size: 14px; line-height: 19px;"><br /></span></span></div>
<div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">
<span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif;"><span class="Apple-style-span" style="font-size: 14px; line-height: 19px;">I might want to take my players to Hoth - if so I want rules that deal with this easily accessible, not rules on cold spread throughout the entire guide. After reading these imagined arctic rules, perhaps I may have been inspired to take take my players to Hoth, even if it had never occurred to me before.</span></span></div>
<div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">
<span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif;"><span class="Apple-style-span" style="font-size: 14px; line-height: 19px;"><br /></span></span></div>
<div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">
<span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif;"><span class="Apple-style-span" style="font-size: 14px; line-height: 19px;">Or Tatooine, or up the mountains. Or in the open plains, where horse lords rule.</span></span></div>
<div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">
<span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif;"><span class="Apple-style-span" style="font-size: 14px; line-height: 19px;"><br /></span></span></div>
<div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">
<span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif;"><span class="Apple-style-span" style="font-size: 14px; line-height: 19px;">I also think these guides would have been more effective if sold with a DM screen - all relevant tables must be on the DM screen. How much can one remember otherwise?</span></span></div>
<div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">
<span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif;"><span class="Apple-style-span" style="font-size: 14px; line-height: 19px;"><br /></span></span></div>
<div>
<span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif;"><span class="Apple-style-span" style="font-size: 14px; line-height: 19px;">My dormant </span></span><span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 14px; line-height: 19px;"><a href="http://campaignwiki.org/wiki/OldSchoolAdventureGuide/HomePage" style="color: #888888; text-decoration: none;">Old School Adventure Guide</a> </span><span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 14px; line-height: 19px;">- o</span><span class="Apple-style-span" style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 14px; line-height: 19px;">f course gives Kim the last laugh. He has published I have not! So, take a bow Kim for the WSG, you at least were an important part of the silver age of D&D</span></div>The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com0tag:blogger.com,1999:blog-5887410874340004979.post-55041376701525753232012-04-28T17:38:00.000+01:002012-04-28T17:38:00.222+01:00Y is for Yeoman: Hitting the Trail with the Wilderness Survival GuideIf I was a yeoman adventurer,<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-Hf8U5pkqHtg/T5l6T5alLcI/AAAAAAAAAX8/umcW6jIN12Q/s1600/mar2002Yeoman.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://1.bp.blogspot.com/-Hf8U5pkqHtg/T5l6T5alLcI/AAAAAAAAAX8/umcW6jIN12Q/s320/mar2002Yeoman.jpg" width="230" /></a></div>
<br />
the WSG<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-9hp-g_4E7a0/T5l6qRRnFKI/AAAAAAAAAYE/LNPdjbGFLj8/s1600/Wilderness_Survival_Guide.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-9hp-g_4E7a0/T5l6qRRnFKI/AAAAAAAAAYE/LNPdjbGFLj8/s1600/Wilderness_Survival_Guide.png" /></a></div>
<br />
<br />
would not be my SAS survival guide.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-yDIV_CK0NhU/T5l64ugtxLI/AAAAAAAAAYM/4Cr9LeZgitY/s1600/collins-gem-sas-survival-guide-2813-p.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://2.bp.blogspot.com/-yDIV_CK0NhU/T5l64ugtxLI/AAAAAAAAAYM/4Cr9LeZgitY/s320/collins-gem-sas-survival-guide-2813-p.jpg" width="320" /></a></div>
<br />
<br />The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com0tag:blogger.com,1999:blog-5887410874340004979.post-6210472661107943042012-04-27T17:46:00.000+01:002012-04-27T17:46:00.255+01:00X is for Xeno: Hitting the Trail with the Wilderness Survival GuideWeird monsters - nup.<br />
<br />
Weird terrain - nup.<br />
<br />
Wacky - nup.<br />
<br />
Wealistic - maybe.The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com0tag:blogger.com,1999:blog-5887410874340004979.post-22216478403817276052012-04-26T17:37:00.003+01:002012-04-26T17:37:42.554+01:00W is for World of Weather: Hitting the Trail with the Wilderness Survival GuideA whole appendix on Weather...<br />
<br />
with tables like<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-nPuZ8Xw_Og0/T5l5r1MGo4I/AAAAAAAAAX0/N8WuLWl9Dy4/s1600/Weather+table.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="233" src="http://2.bp.blogspot.com/-nPuZ8Xw_Og0/T5l5r1MGo4I/AAAAAAAAAX0/N8WuLWl9Dy4/s320/Weather+table.png" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
You know... I am losing interest. Maybe another day.The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com3tag:blogger.com,1999:blog-5887410874340004979.post-83546422636823791802012-04-25T22:36:00.000+01:002012-04-25T22:36:00.160+01:00V is for Vitals: Hitting the Trail with the Wilderness Survival GuideGrub, food, water, sustenance, it's all needed in the wilderness.<br />
<br />
Going without<br />
Food<br />
Combined Strength and Constitution Tolerance level (days)<br />
<=15 4<br />
16-19 5<br />
20-24 6<br />
25-30 7<br />
31-35 8<br />
36+ 10<br />
<br />
Then every 12 hours make a Str or Con check (at +1 cumulative per check) or else... you are weakened (-1 on attack rolls and reflex saving throws cumulative per day in this state). Also now cumulative +2 on subsequent checks. Fail again... distressed (max 2 hours strenuous activity per day). Fail again.... incapacitated (no voluntary physical activity) and in danger of starving to death within hours (losing 1d6 hit points per hour)!<br />
<br />
Going without<br />
Water<br />
Max 3 days without water until bad things happen!<br />
Females can manage an extra day! Get that - something in the rules making it advantageous to be a female character.<br />
Other modifiers depending on type of food if available (watermelon a good one to have), heat etc<br />
<br />
After this time weakened, then as above to the worsening states, except 1d8 hit points loss per hour when incapacitated.<br />
<br />
How much must one eat in a day?<br />
Human, dwarf, half-elf, half-orc = 1-2 pounds of solid nourishment per day.<br />
Elf 3/4 this much, halfling or gnome 1/2.<br />
<br />
In game terms...<br />
<br />
Standard rations = 200gp encumbrance. Assume 140gp is food, 60 is bulkiness. 140gp = 14 pounds. 2 pounds of standard rations must be eaten per day for a human, meaning standard rations last 1 week.<br />
<br />
Iron rations encumbrance is 75gp. 5 gp is bulkiness, since the food is more concentrated and occupied less space) therefore 70gp or 7 pounds remains. 1 pound of iron rations must be eaten per day for a human, meaning iron rations last 1 week.<br />
<br />
Ok, I know the author Kim Mohan completely fudged this so that rations last one week. But it aint a bad fudge!<br />
<br />
There is even a table on water requirements per day depending on activity and temperature; range 5-16 pints per day for a human.<br />
<br />
<br />
<br />The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com1tag:blogger.com,1999:blog-5887410874340004979.post-2926024892203517062012-04-24T22:33:00.000+01:002012-04-24T22:33:14.988+01:00U is for Unusual Hazard: Hitting the Trail with the Wilderness Survival GuideAn unusual hazard, one best to avoid, is being struck by lightning.<br />
<br />
I reproduce here what the WSG says about this unusual event. I found it quite amusing.<br />
<br />
<br />
<div style="font: normal normal normal 9.5px/normal Helvetica; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: justify;">
<span class="Apple-style-span" style="font-family: 'Courier New', Courier, monospace; font-size: small;">The exact chance of lightning hitting a character is left up to<span style="font: 9.0px Helvetica;"> </span>the Dungeon Master, but this list does offer relative rankings, using 1 to represent the smallest chance. In all cases except the last, this list assumes that the character has divested himself of armor and other large items of metal and has taken the best available opportunity to <span style="font: 9.0px Helvetica;"> </span>protect himself.</span></div>
<div style="font: normal normal normal 9.5px/normal Helvetica; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: justify;">
<span class="Apple-style-span" style="font-family: 'Courier New', Courier, monospace; font-size: small;"><br /></span></div>
<div style="font: normal normal normal 9.5px/normal Helvetica; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: justify;">
<span class="Apple-style-span" style="font-family: 'Courier New', Courier, monospace; font-size: small;">1: Inside a solid, nonmetallic structure and not touching the structure itself. (If someone is sitting or leaning against the side of </span><span class="Apple-style-span" style="font-family: 'Courier New', Courier, monospace; font-size: small;">the structure, treat this as a relative chance of 10.)</span></div>
<div style="font: normal normal normal 9.5px/normal Helvetica; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: justify;">
<span class="Apple-style-span" style="font-family: 'Courier New', Courier, monospace; font-size: small;">5: Protected beneath or within a natural shelter that is not the highest point on nonfeatureless terrain, or a shelter that is expansive enough to absorb the force of the lightning (under a large rock overhang; beneath a thick grove of equally tall trees).</span></div>
<div style="font: normal normal normal 9.5px/normal Helvetica; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: justify;">
<span class="Apple-style-span" style="font-family: 'Courier New', Courier, monospace; font-size: small;">15: Partially protected on featureless terrain (lying in a ditch in the middle of a field, or at the bottom of a gently sloping hill).</span></div>
<div style="font: normal normal normal 9.5px/normal Helvetica; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: justify;">
<span class="Apple-style-span" style="font-family: 'Courier New', Courier, monospace; font-size: small;">30: Scantily protected beneath a large object in the middle of otherwise featureless terrain (standing or lying under a big tree in a field).</span></div>
<div style="font: normal normal normal 9.5px/normal Helvetica; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: justify;">
<span class="Apple-style-span" style="font-family: 'Courier New', Courier, monospace; font-size: small;">50: Unprotected on featureless terrain (standing, sitting or lying in the middle of a field).</span></div>
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<span class="Apple-style-span" style="font-family: 'Courier New', Courier, monospace; font-size: small;">100: Unprotected, and asking for it, on featureless terrain (standing fully armored in the middle of a field).</span></div>
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<span class="Apple-style-span" style="font-family: 'Courier New', Courier, monospace; font-size: small;">The damage that can be suffered from a lightning strike extends through a wide range of possibilities. A<span style="font: 9.0px Helvetica;"><b> </b></span>character who has taken no precautions to<span style="font: 9.0px Helvetica;"> </span>prevent injury will be killed on a 4 in 6 chance, and if he doesn’t die outright he will lose 40-90% of his maximum total hit points (which may still result in death if <span style="font: 9.0px Helvetica;"> </span>the character was not at or near full hit points to<span style="font: 9.0px Helvetica;"> </span>begin with). A character who has taken the best precautions available to him and still gets hit will be killed on a 2 in 6 chance, and otherwise will lose 10-60%<span style="font: 10.0px Helvetica;"><b> </b></span>of his current hit points.</span></div>
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<br />The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com0tag:blogger.com,1999:blog-5887410874340004979.post-53919967830435424222012-04-23T22:23:00.004+01:002012-04-23T22:23:46.286+01:00T is for Terrain Hierarchy: Hitting the Trail with the Wilderness Survival GuideThis may not sound like much but I think quite useful. Page9.<br />
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<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;"><span style="font: normal normal normal 9px/normal Helvetica;">1. </span>Seacoast</span></div>
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<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;"><span style="font: 9.0px Helvetica;">2. </span>Swamp</span></div>
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<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;"><span style="font: 9.0px Helvetica;">3. </span>Forest</span></div>
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<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;"><span style="font: 8.5px Helvetica;"><b>4. </b></span>Plains</span></div>
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<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;"><span style="font: 9.0px Helvetica;">5. </span>Desert</span></div>
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<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;"><span style="font: 10.0px Helvetica;"><b>6. </b></span>Hills</span></div>
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<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;">7. Mountains</span></div>
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<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;">A hierarchy of terrain. If a territory has two or more different types of terrain consider it the higher terrain (1 highest, 7 lowest). The examples given are a sandy beach bordering an ocean is a seacoast not a desert. A low lying area with standing water with lots of trees is a swamp not a forest.</span></div>
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<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;">Common sense is advised but may help to guide which wandering monster table to use, which terrain movement modifier etc.</span></div>The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com1tag:blogger.com,1999:blog-5887410874340004979.post-89128644413002977862012-04-21T19:31:00.000+01:002012-04-21T19:31:14.737+01:00S is for Starting from Scratch: Hitting the Trail with the Wilderness Survival GuideTowards the end of the WSG is a chapter called, Starting from Scratch, where Kim Mohan outlines how to create a world map.<br />
<br />
I quite enjoyed the chapter actually.<br />
<br />
He starts by discussing Realism vs Fantasy, with some appropriate advice for DMs and fantasy writers, to keep their 'fantasy' under control. Earth like human centric worlds allow role players and readers to step into the world quickly and easily.<br />
<br />
Kim says, <span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;">"When a fantastic feature of this sort is localized, it remains intriguing; when it’s used everywhere throughout the world, it loses its distinctiveness and becomes an obstacle instead of an oddity."</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;"><br /></span><br />
<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;">He outlines a step by step world / map creation</span><br />
<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"><br /></span><br />
<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;">1. Settle on scale - 20-40 miles per hex recommended</span><br />
<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"><br /></span><br />
<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;">2. Start at the bottom - where the coasts are</span><br />
<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"><br /></span><br />
<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;">3. Now take it to the top - put in the mountains, locating the tallest peaks individually</span><br />
<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"><br /></span><br />
<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;">4. Place it on the planet - where is the land you have drawn located in relation to the poles and equator?</span><br />
<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"><br /></span><br />
<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;">5. Just add water - time fore rivers - flowing from mountains to the coast</span><br />
<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"><br /></span><br />
<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;">6. What's for desert? - He gives explanation on why deserts on Earth are where they are.</span><br />
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<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;">"On Earth, most deserts are located in subtropical climate and the part of the temperate zone closer to the subtropical area (the southern half of the zone in the northern hemisphere, the northern half in the southern hemisphere). This is because of global wind patterns; the prevailing winds blow generally east to west around the equator, and usually in the opposite direction in the temperate regions. When they meet each other in the upper atmosphere over the area in between, the cool upper air descends. As the air gets lower, it gets warmer, and its ability to retain moisture increases; thus, the water vapor in the air remains suspended and is not released as precipitation."</span></div>
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<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;"> - this is D&D at its best educating as well as entertaining - the things I have learnt about the world and history through gaming.</span></div>
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<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;">7. May the forest be with you - showing that Star Wars was close to many gamers hearts(as it still is). Put in the forests.</span></div>
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<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;">8. None of the above - everything else is hills and plains</span></div>
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<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;">9. Large scale details - oasis in deserts, pass through mountains</span></div>
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<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;">10. Points of interest - volcanoes, wonders</span></div>
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<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;">Then one moves into politics, cities etc. Smaller scale, more detail.</span></div>
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<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;">Finally he ends with Winging it and this piece of advice, which is the end of the book just before the Appendix on weather, so really the last word, "</span><span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;">As has been said many times within the AD&D game books, all the rules we can create still provide nothing more than a framework upon which your world and your adventures are built. In effect, we’ve given you the pieces to a puzzle that has an infinite number of different solutions. Now it’s up to you to put those pieces together."</span></div>
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<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif; font-size: small;">Hard to disagree.</span></div>
<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"><br /></span>The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com0tag:blogger.com,1999:blog-5887410874340004979.post-69106820196463728572012-04-20T22:44:00.001+01:002012-04-20T22:44:58.449+01:00R is for Rockslides: Hitting the Trail with the Wilderness Survival GuideRockslides, Avalanches and Mudslides<br />
<br />
<u>Rockslides</u><br />
Is like being attacked 4 times / round for 1d4+1 rounds by a 5 HD creature doing 1d4 damage each hit. Dex check to half damage (minimum 1 damage).<br />
I like the concept of the rockslide being like an attack.<br />
If more than 20HP are taken, you are swept off your feet and take abrasion and impact damage (? how much - see complicated tables on falling)<br />
<br />
If climbing, a shield will deflect an successful attack 75% of the time, assuming the shield can be readied. 1 round to ready shield if strapped to back. 1/2 round (?? 5 segments then?) if shield carried on one's belt.<br />
<br />
Vertically falling rocks onto a climber - each character attacked by 0-3 rocks per round for 1-2 rounds at 7HD, doing 1-6 damage, if damage roll is 5 or 6, blow to the head, 2 blows = unconscious.<br />
<br />
<u>Avalanche</u><br />
Anyone caught in an avalanche will take 2d10 to 3d20 hit points damage.<br />
<br />
So effectively every normal man dies, Which is an interesting problem with our abstracted hit points when we try and give challenge for high level play, we would kill off any other human / demi-human in the way.<br />
<br />
Ah, but if you curl into a ball, you can half the damage.<br />
<br />
Pass a bend bars or be swept away.<br />
<br />
Whatever the case find yourself buried in 2d3 feet of snow (4d3 if bottom of the slope). Make a constitution check to see if conscious. If conscious dig out at 1' / round. If curled and passed bend bars, you will know which way to dig, else pass wisdom check, or dig in the wrong direction!<br />
<br />
Hold breath may be important here. 1/6 constitution in rounds (rounded up), since no chance to take a deep breath - normal deep breath hold = 1/3 constitution, half that if no deep breath.<br />
Luckily 1d6+4 round of air, in an air pocket, will be available to breathe on first.<br />
<br />
Chance of finding a buried companion - base 10% plus intelligence score + 25% if companion trying to dig out. Roll once for each searcher and each companion missing. Check every round.<br />
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Dig the com anion out at 2' / round or 3' / round if using an implement. Each extra character digging add +1' / round.<br />
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<u>Mudslides</u><br />
Will be carried down with the mud unless can grasp something solid and not moving.<br />
Abrasion damage depending on how far fell.<br />
See yesterdays post for swimming in mud.<br />
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<br />The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com0tag:blogger.com,1999:blog-5887410874340004979.post-43307222422222548802012-04-19T22:18:00.004+01:002012-04-19T22:18:33.785+01:00Q is for Quicksand: Hitting the Trail with the Wilderness Survival GuideWhat's a wilderness without quicksand?<br />
<br />
Varieties can be mud, and the dreaded (and worse) sand and water version.<br />
<br />
But these rules, rather than having the movie 'sucking' quicksand of rapid death, have the more realistic, but more boring, option of allowing the victim to tread water in the mud/sand.<br />
<br />
Sorry that's all for this post - real life really intervening on my AtoZ challenge - but not failed yet! Come on Sunday rest day.The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com1tag:blogger.com,1999:blog-5887410874340004979.post-56986651936658033332012-04-18T22:15:00.000+01:002012-04-18T22:15:02.307+01:00P is for Precipitation: Hitting the Trail with the Wilderness Survival GuideSort of like the weather outside. Rain rain go away...<br />
<br />
The WSG index has:<br />
<br />
collecting - maths formula for volume in a cylinder, melted snow to water ratio is 10:1,<br />
<br />
determination - coming soon <i>W is for weather</i><br />
<br />
effects on combat - will make the effects for <a href="http://jovialpriest.blogspot.co.uk/2012/04/g-is-for-gusts-and-gales-hitting-trail.html">gusts and gales </a>worse<br />
<br />
extraordinary - rain that goes on and on<br />
<br />
extreme - Hail, Sleet, Lightning, Snow (interesting just descriptions and timings for how long the precipitation will last - not really linked to mechanical effects)<br />
<br />
portable shelters - covered in <a href="http://jovialpriest.blogspot.co.uk/2012/04/c-is-for-camping-and-comfort-hitting.html">C is Camping and Comforts</a>, with the moisture resistance for certain types of tents and shelters.<br />
<br />
(quick post today)<br />
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<br />The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com1tag:blogger.com,1999:blog-5887410874340004979.post-18868983195894899612012-04-17T22:40:00.000+01:002012-04-17T22:41:33.305+01:00O is for Oceans: Hitting the Trail with the Wilderness Survival GuideSwimming (drowning) rules.<br />
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"Only characters with proficiency in swimming" can swim.<br />
<br />
Rules are provided for encumbrance on swimming and its effect on endurance, speed, diving and surfacing.<br />
<br />
Endurance (turns of swimming) = experience level + constitution score<br />
Speed = base (40 feet / round humans, demihumans 30') modified by strength, current, above or below the surface.<br />
<br />
Diving and surfacing base = 20' per round.<br />
<br />
Other rules<br />
Treading water (turns) = double endurance<br />
<br />
No proficiency in swimming = tread water for strength score in rounds.<br />
<br />
Breath holding - did this one in <a href="http://jovialpriest.blogspot.co.uk/2011/04/is-for-air-supply-digging-for-gems-in.html">A (2011) Dungeoneers Survival Guide</a><br />
1/3 Constitution in rounds<br />
<br />
<br />
Not too bad.<br />
<br />
Shipping (more boating) rules follow with capsizing rules depending on boat size and wind, portaging, movement modifications for large move (miles / day) and small move (feet / round) covering normal sail, max sail, normal oar and max oar.<br />
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<br />The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com2tag:blogger.com,1999:blog-5887410874340004979.post-45241691779237670712012-04-16T21:58:00.001+01:002012-04-16T21:58:06.884+01:00N is for Non-weapon Proficiencies: Hitting the Trail with the Wilderness Survival Guide<span class="Apple-style-span" style="font-family: sans-serif; line-height: 19px;"><i>"WSG</i> gets proficiency checks <i>right</i>, correcting a major <i>DSG</i> error". So said Carl Sargent in White Dwarf 85.</span><br />
<span class="Apple-style-span" style="font-family: sans-serif;"><span class="Apple-style-span" style="line-height: 19px;"><br /></span></span><br />
<span class="Apple-style-span" style="font-family: sans-serif;"><span class="Apple-style-span" style="line-height: 19px;">It is an interesting point. <span class="Apple-style-span" style="color: orange;"><a href="http://jovialpriest.blogspot.co.uk/2011/04/p-is-for-proficiencies-digging-for-gems.html">I wasn't overwhelmed</a> </span>by the DSG non-weapon proficiencies.</span></span><br />
<span class="Apple-style-span" style="font-family: sans-serif;"><span class="Apple-style-span" style="line-height: 19px;"><br /></span></span><br />
<span class="Apple-style-span" style="font-family: sans-serif;"><span class="Apple-style-span" style="line-height: 19px;">But I have to confess I am struggling to find the difference, or at least see why the WSG is better than the DSG.</span></span><br />
<span class="Apple-style-span" style="font-family: sans-serif;"><span class="Apple-style-span" style="line-height: 19px;"><br /></span></span><br />
<span class="Apple-style-span" style="font-family: sans-serif;"><span class="Apple-style-span" style="line-height: 19px;">The DSG states "</span></span><span class="Apple-style-span" style="font-family: Helvetica;">Under normal conditions, there is no chance of failure involved </span><span class="Apple-style-span" style="font-family: Helvetica;">when characters attempt to use most nonweapon proficiencies... A Proficiency Check for use of a proficiency is necessary in two </span><span class="Apple-style-span" style="font-family: Helvetica;">cases: to determine if<span style="font: 9.0px Helvetica;"> </span>the specific task is performed within a </span><span class="Apple-style-span" style="font-family: Helvetica;">given set of limitations [time pressure, inadequate resources], or to gauge the quality of a piece of work when such an evaluation is </span><span class="Apple-style-span" style="font-family: Helvetica;">desired."</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;"><br /></span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">This sounds pretty good to me.</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;"><br /></span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Compared to WSG "Unlike a weapon proficiency, the possession of a non</span><span class="Apple-style-span" style="font-family: Helvetica;">weapon proficiency does not always mean that the character can realise the benefits of having a certain skill"</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;"><br /></span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Mechanism in WSG is: d20 roll against proficiency using one of the six ability scores as the base, 19-20 automatic fail (exceptions exist).</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;"><br /></span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Wilderness Proficiencies on offer (some of the 25 </span><span class="Apple-style-span" style="font-family: Helvetica;">anyway):</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Alertness - surprise only on 1, first make prof check against wisdom at +1 penalty</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Animal Handling, Lore</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Blind-fighting</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Direction sense</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Endurance</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Fire building</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Fishing</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Foraging</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Healing - same as DSG able to give 1d3 hit points back to wounded character if character tended within 1 round, increase healing per day if healer in party, and if can tend character in same round as poisoned +2 to save. Additionally in WSG, healer can treat diseases.</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Hunting</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Plant Lore</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Riding, airborne - gain some flying feats to impress the ladies with</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Riding, land-based - as above, but on the ground - vault into a saddle, urge mount to jump obstacles, spur mount onto greater speeds, leap from the back of mount and make a melee attack at +4</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Running - sprinting or distance options</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Survival in cold and heat, desert</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Tracking at half chance as ranger</span><br />
<span class="Apple-style-span" style="font-family: Helvetica;">Weather sense</span><br />
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<span class="Apple-style-span" style="font-family: Helvetica;">So any idea what was right and what was wrong in the Survival Guides, when it came to proficiencies?</span>The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com5tag:blogger.com,1999:blog-5887410874340004979.post-19813681568882058672012-04-14T22:00:00.000+01:002012-04-14T22:00:00.891+01:00M is for Mounted Combat: Hitting the Trail with the Wilderness Survival GuideMounted Combat<br />
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Pages 47-48 deals with flying mounts, with a number of tables giving mount, encumbrance limits for normal load and max load, with move rate, manoeuvrability class with a rider or with a load and stamina. And rules for chance of falling from the flying mount. Base chance of 0% sounds good, until +1% per wind mph, +2% per Dex or Str less than 12 (plus many others); and all checked every 3 turns. I vote for the fully strapped in -200% chance of falling.<br />
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I would have liked to have seen a check required if damage taken and at +1% chance of falling for every hit point damage to mount or character. <br />
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Page 86<br />
<u>Land Melee combat from a mount</u><br />
+1 to hit unmounted opponent if same size<br />
0 modifier if unmounted opponent larger size<br />
-1 to hit unmounted opponent if smaller size<br />
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Unmounted attacking mounted, -1 attack. If 'to hit' is exactly what is needed to hit, mount hit instead. (Interesting, realistic?)<br />
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Swooping flying attack is made at +2.<br />
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<u>Missile combat from a mount</u><br />
Requires riding proficiency for that mount.<br />
- 1 attack if mount moving less than half full movement rate, -3 more than half full movement rate, -5 more than 3/4 full movement rate; in addition to any penalty for range and visibility.<br />
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Falling from a mount (example if mount killed) rider takes 1d3 damage, and the rest of that round and the next, is used getting their bearings.<br />
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Jousting - a natural 20 will dismount opponent, (riding proficiency to save).<br />
Similar chance an unmounted opponent dismounting a mounted, if weapon 5-9 feet in length. Natural 16-20 and weapon greater than 10' will dismount opponent.<br />
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Pulling an opponent from their mount, attack roll at -4. Again riding proficiency check to avoid dismount.<br />
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See the next post for the dreaded N is for Non-weapon proficiencies.<br />
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<br />The Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.com0