Wednesday, 17 November 2010

Melee Weapon Damage (3) - Armor for Thieves and Magic Users


Anyone can dress up. Anyone should be able to wear armor.

Thieves
Can't attempt thief skills in metal armor
AC: 1 worse in metal armor - reflecting lack of training
May use a shield only to cower (see below) 

Magic User
Can't cast spells in armor.
AC: 1 worse leather, 2 worse in metal armor - reflecting lack of training
While wearing armor and wishing to use wands or staffs useable by MU only - make save vs spells to use, still uses a charge regardless. Same applies in no armor and trying to cast a spell while restrained in some minor way.
May use a shield only to cower (see below)

COWER behind shield: – can’t attack, -2 AC (2 better AC), +2 saving throws, takes 1 full round to drop shield, no XP for combat

I like this cowering rule. Brave brave Sir Robin doesn't just have to run away any more.

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