tag:blogger.com,1999:blog-5887410874340004979.post4385483003195042200..comments2024-03-29T08:47:15.610+00:00Comments on The Jovial Priest: Here we go again - tinkering with combatThe Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5887410874340004979.post-85619639227918528392011-12-31T21:21:59.855+00:002011-12-31T21:21:59.855+00:00Great point about overpowering dexterity.
How ab...Great point about overpowering dexterity. <br /><br />How about each class has a base starting evade score. <br /><br />Magic user = 10<br />Specialist / thief = 11<br />Cleric = 12<br />Fighter = 14<br /><br />Dexterity bonus applies. -3 to +3<br />And there are ways to increase evade with level advancement.The Jovial Priesthttps://www.blogger.com/profile/00160018433070823408noreply@blogger.comtag:blogger.com,1999:blog-5887410874340004979.post-79256709955941919852011-12-31T03:04:05.025+00:002011-12-31T03:04:05.025+00:00Using dex as a difficulty class for being hit is e...Using dex as a difficulty class for being hit is elegant and realistic, but it makes dex <i>really, really</i> important. Every point of dex, even in the average range, is worth an entire point of AC. Any mechanic that focuses on an ability score so directly will be ripe for optimization and min/maxing.<br /><br />If you are going to go this route, you might want to bring in other scores as well. Perhaps HP = con?Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.com