tag:blogger.com,1999:blog-5887410874340004979.post357843211784799700..comments2024-03-28T11:11:41.006+00:00Comments on The Jovial Priest: Find traps or FIND TRAPSThe Jovial Priesthttp://www.blogger.com/profile/00160018433070823408noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5887410874340004979.post-27974489255069964812010-12-23T03:04:28.582+00:002010-12-23T03:04:28.582+00:00Thanks for the welcome.I've always interpreted...Thanks for the welcome.I've always interpreted the dwarves finding traps like pits possible hidden area in walls, anything architectural pretty much where thieves have can identify traps in general. But I also through in a caveat for mages that they may ID magical traps. And fighters have a chance of detecting an ambush, which is sorta a trap. Kinda sorta.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-5887410874340004979.post-79712612313926059912010-12-15T21:24:43.206+00:002010-12-15T21:24:43.206+00:00I'm honoured Robert, thank you for commenting....I'm honoured Robert, thank you for commenting.The Jovial Priesthttps://www.blogger.com/profile/00160018433070823408noreply@blogger.comtag:blogger.com,1999:blog-5887410874340004979.post-66179957880731370702010-12-15T20:29:39.321+00:002010-12-15T20:29:39.321+00:00Yeah. I think that’s a perfectly valid interpretat...Yeah. I think that’s a perfectly valid interpretation. I might even argue that that is the intent of the rules.<br /><br />At my table, though, I choose a looser interpretation. Similar to how I allow the Wisdom modifier to be applied to all saving throws.Roberthttps://www.blogger.com/profile/16733274876782876659noreply@blogger.comtag:blogger.com,1999:blog-5887410874340004979.post-77770863803042992402010-12-14T21:01:06.449+00:002010-12-14T21:01:06.449+00:00Well-analyzed! I just checked the Labyrinth Lord ...Well-analyzed! I just checked the Labyrinth Lord core rulebook and found that the same ambiguity you note in B/X persists there: all characters except dwarves detect traps on a 1 in 6, dwarves do so on a 2 in 6. But Proctor's language strongly implies what you call Large Traps: "Players must declare that their characters are actively looking for traps, and they must be looking in the right place. This roll may only be made once in a particular location, and it takes 1 turn per effort made" (p. 45). "Location" sounds like a sector of a room, and the rule is worded much like the LL rule for searching for secret doors.<br /><br />Great houserule!Carter Soleshttps://www.blogger.com/profile/01286436801953647693noreply@blogger.com